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Solutions

Start with the number you are trying to move.

Pick the number you are actually measured on, such as how many people who sign up go on to buy. Each page below says what customers would have to do differently, and which mechanic gets them doing it.

How to choose

Pick the number first, then the mechanic that moves it.

Most gamification projects start with a feature somebody liked the look of. Six months later nobody can say what it earned, because there was never a number it was supposed to move.

Name the outcome and the window it is measured over. Name the behaviour that moves it: a first purchase, a second visit inside seven days. Then choose the mechanic that rewards exactly that.

  • Every solution here is configuration, not a delivery project
  • They all run on the same few numbers your backend already sends
  • No database access, and no nightly recalculation
  • Rehearse in a test environment, then publish the same campaigns to live
how to choose
Start with the number you want to move, then what customers have to do differently, then the mechanic that pays them for doing it, then what they get. START HERE The number you need to move THEN What customers have to do differently THEN The mechanic that pays them for it Points, or a prize you hand over yourself
Where to start

Each page names the number it moves and the mechanic that moves it.

Pick the one your team is judged on. Each page walks through the whole setup, with the rule and the reward filled in.

Tell us the number you are being asked about.

Tell us the number you are being asked to improve. We will show you the mechanic that moves it, running in a test account on the call.