Integration is free: build and test in Sandbox, no card, no deadline 100 active players and 10,000 events a day in Sandbox, on us Going Live needs a card on file, but you're billed at month's end for what you used
Why us
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Pricing

Sandbox is free. Live costs $49 a month, plus what you use.

Test in Sandbox for as long as you want, at no cost. Live needs an active subscription from the first request: $49 a month includes 2,500 active players, and each one after that is $0.02.

How it's priced

Move the slider to your size.

One base price, plus how many people actually showed up. Billed by Paddle, who issues the invoice and handles the tax. No setup fee, and no card needed to test in Sandbox first.

Monthly active players 1,000
drag to your size
Live
$49.00

for 1,000 monthly active players, this month

The whole product: every mechanic, Sandbox and Live, live chat support. $49 a month includes 2,500 active players; $0.02 for each one after that, no curve.

  • Every mechanic, no exceptions
  • Set your own monthly cap, so a bug or a leaked key produces a refusal you chose
  • Billed in arrears: we count who was active, then invoice at the end of the month
Enterprise

A contract we agree directly and invoice by hand. Live stays open independent of a subscription, and usage is still measured and still capped at whatever you set.

  • Terms, volumes and billing cadence set with you, not off a price list
  • The same product: nothing is held back for a higher tier
This is a calculator, not a quote. Nothing is charged up front and no card is needed to start in Sandbox. At the end of the month we count how many players were actually active and bill that.

What counts as one active customer

If you tell us a customer did something, they count for that calendar month. It does not matter whether they did one thing or a thousand, and it does not matter whether they are new.

A month with nothing from them does not count, and there is nothing to cancel or tidy up.

a shop with three customers, in March
Ana bought 40 times
every purchase sent to us
counts once
Ben logged in once
and bought nothing
counts once
Cara did nothing
she only checked her points
does not count

That is 2 active customers in March, not 41. Cara reading her own progress is free, however often she looks.

Sandbox has its own ceiling, not a sales one

100 active players a month, 10,000 events a day, on every plan, free or paid. It exists to catch a sandbox running real traffic, not to push you toward Live.

If a payment fails

Live stays open for 14 days while the payment is retried, with a reminder 3 days before that ends. Sandbox is never affected either way.

Tell us your numbers.

Your monthly active customers and a rough sense of your event volume. We will tell you what it costs before you commit to anything.