Keep players coming back, day after day.
Deposit, play, outcome, and again. We turn the events your platform already sends into missions, streaks, points and a shop your players can spend in. No database access, and no personal data required.
Players come back several times a day, so a mission should last one day.
Players arrive several times a day for a few minutes each, so the day is the natural unit. Products differ in one way that matters here: a slot settles in seconds, an accumulator settles on Sunday night. That decides how long a mission has to stay open.
Reading the chart: each bar is one day, and nearly every day carries something, because players return several times a day for a few minutes each. That is why the day, not the week, is the unit to build on. The band covers one week of daily missions, each opening and closing in a day.
Build a daily mission, a play-day streak and one points shop.
A daily mission across your products
The product is a property on the event, not a separate metric. One
rounds_played key and one bets_placed key serve every
campaign you will run.
A play-day streak keyed on presence
One condition, tested once per day. Key it on presence, not spend, so the run follows the habit. A missed day restarts the run at 1.
One points balance, one shop
Missions and streaks credit points; the marketplace spends them. Gemifier records the grant; your platform issues the spins or the ticket.
The same engine, set up for another industry.
Games
Daily sessions, and an economy players understand.
Read the pageCrypto
Trading comes in bursts, not on a schedule.
Read the pageMarketplace
A points shop for the prizes you already give away.
Read the pageSend us one real event.
Send us the shape of one stake or deposit event. We will build the daily mission, the play-day streak and the points shop in a test account while you watch.