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Industries · Games

Keep players past the days they usually quit.

A player installs, plays once, then either opens the app tomorrow or never again. We turn the session events you already send into a daily mission, a streak and a season track, sitting beside your own progression system rather than replacing it.

The rhythm

Players quit on day one, day seven and day thirty.

Players do not drift away evenly. They leave in three steps, each with its own cause: the loop was never learned, the habit was never formed, or the content ran out. A different mechanic fixes each one.

one group · day 0 to day 14
How many of one day-zero group are still playing. Fifteen bars, one per day after install. Day zero is the tallest. The bar drops sharply after day one, drops again after day seven, and keeps declining. A band over days one to seven marks the week a daily mission covers. players still opening the app a daily mission covers this week D0 D1 D7 D14 Most of the players you lose are gone before day seven.

Reading the chart: each bar is how many of one day-zero group still open the app that day. The fall is not smooth. There is a sharp drop after day one, when the loop was never learned, and another after day seven, when the habit never formed. The band covers the week a daily mission holds.

Mechanics that fit

Build a daily loop, a season track and a comeback mission.

A daily loop finished in one sitting

Recurrence Day, reset scope Per player, so the first occurrence opens when the player arrives. Opt-in Automatic, so day one costs no taps.

how this is set up
Match all of the 2 rules below
Count of sessions 1 this occurrence
Sum of levels cleared where game mode = campaign 3 this occurrence
Then: award 150 Gems

Underneath it, a streak on one session a day. A missed day restarts the run at 1.

A season track as an ordered collection

A collection is a name and an ordered list of missions. All the work sits on the missions inside it, each carrying the season's own start and end dates.

how this is set up
Sum of xp where season id = s7 2,500 this occurrence
Then: tier complete · award 800 Gems

A comeback mission for lapsed players

Absence is expressible: a count of sessions over a rolling window, compared to zero. The second condition keeps out installs that never really started.

how this is set up
Match all of the 2 rules below
Count of sessions = 0 rolling 14 days
Metric levels cleared 10 current value
Then: record a comeback pack grant against your catalog
Keep reading

The same engine, set up for another industry.

Send us one session event.

Send us the shape of a session event. We will build the daily loop and the streak in a test account while you watch.