Two kinds of reward: points we settle, and prizes you hand over.
A mission or a streak milestone can pay points, a real prize, or both. Points land in the balance and that is the end of it. A real prize, a free delivery or a bonus spin, is recorded and sent to your systems, which hand it over the way they always have. We never hold or move money.
You describe the kind of prize once, and set its size per campaign.
A catalog entry says what kind of thing it is, such as a free delivery credit, and what sort of value it carries. The amount is set where you attach it, so the same entry can be worth 5 euros in one mission and 20 in another without a second catalog entry.
- One entry, many uses. The same prize can sit on a mission, a streak milestone and a marketplace item.
- Rename it in one place. Every campaign follows.
- Sandbox has its own catalog. A test can never reach the system that issues real prizes.
- We do not issue it. We record that it was won and hand it to you.
We post the win to a web address you register, signed so you can check it.
When a real prize is earned we record who won it and which campaign caused it, then post that to a web address you register. The message is signed, so your side can prove it came from us and not from somebody guessing your URL. Your system then issues the prize.
What the hand-off gives you
- Only the news you asked for. Each address subscribes to what it cares about.
- A test button first. Send a ping and read what your side sent back.
- Nothing is quietly lost. A prize stays open until your side accepts it.
- Still no way in. No database login, no tunnel. We reach you only at the webhook URL you registered.
Tell us one prize your team hands out today.
Name one reward your team already gives out by hand. We will describe it in the catalog during the call and show you the exact signed message your systems would receive.