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Easy integration

Integrate once. Then stop waiting for developers.

Your developers spend an afternoon connecting your app and marking the moments that matter. After that, every mission, reward, streak and marketplace item is something you set up yourself.

The shape of the work

Only one of the five steps needs no developer at all.

Everything inside the two lanes happens once. The band underneath is what your own team does every week after that, without opening a code editor.

one integration · then every campaign
The five integration steps as a sequence. The top lane holds the work your developers do once: connecting your app, optionally syncing history, and marking where each event fires in your code. The lower lane holds the work you do yourself in the dashboard: deciding what counts and what it earns. The fifth step, building the customer-facing screens, spans both lanes because it is design and development together. Underneath, a full-width band shows what happens after all of it: rewards, segmentation, missions, streaks, collections, points, the shop and leaderboards, changed by your own team forever, with no developer ticket and no release. One-time setup, the only part of the programme that needs engineering Your developers once, and never again Your own team in the dashboard, no code 1 about 5 minutes Connect it Your app can tell us when something happens 2 an afternoon Decide what counts The things you track, and what they earn 3 optional History, or today Send the past across, or start counting now 4 one-time Mark the moments Where each one fires inside your own code 5 design + build Your own screens Missions page, streak widget, points balance, shop, in your brand We hand over the data. The look is entirely yours. Designers and developers together. Then: campaigns, forever you, on your own, for as long as you run it rewards segmentation missions collections streaks points marketplace leaderboards New campaign Tuesday afternoon, live Tuesday afternoon. No developer ticket, no release, no waiting for the next sprint. Steps 1, 3 and 4 are developer work. Step 2 is yours from the start. Step 5 is your design team, and it is the largest piece. Nothing on the band below ever returns to engineering.

Reading the diagram: the top lane is the work your developers do once, connecting your app, optionally sending your history, and marking the places in your code where each event fires. The lower lane is the work you do yourself in the dashboard, deciding what counts and what it earns. The band underneath is every campaign after that, which needs neither lane again.

New campaign Tuesday afternoon. Live Tuesday afternoon.

Once the five steps are done, the programme belongs to you. Configuration is not a release, so nobody has to size it and nobody has to schedule it.

The change you want to makeWho does itNeeds a release?
Launch a new missionYouNo
Change what it pays, or who is eligibleYouNo
Add a marketplace item, or reprice oneYouNo
Track something you have never sent usYou declare it; a developer sends it onceOne small change
Redesign the missions pageYour design teamYes: it is your app
Step 1

Connect your app.

Your developers Five minutes

You create a project, then create a key on each side: one for a private sandbox, one for live customers. Your systems then talk to us over ordinary web requests.

Step 2

Decide what counts.

You, no developer An afternoon

In the dashboard you name what you track: money spent, visits, signed up, tier, country, and you decide what each one earns.

Step 3

History, or today.

Your developers Optional

Send the past across, so a customer of five years does not start at zero. Or switch on and count from today.

Step 4

Mark the moments.

Your developers Hours, not weeks

Your code says where each event fires, and what your platform does when a reward is earned. It never says what anything is worth.

Step 5

Build your own screens.

Designers and developers The largest piece

A missions page, a streak counter, a points balance, a shop. We hand back the data; how it looks is entirely yours.

Then it is yours

Steps 1, 3 and 4 are the only engineering here, and none of them repeats when a campaign changes.