Get customers ordering again sooner.
A customer orders, goes quiet for weeks, then arrives with everyone else in a season. Daily mechanics are wrong for that shape. What works is a mission aimed at the second order, a collection that walks them into a category they have never bought from, and status earned on what they spent recently rather than ever.
The problem is the weeks of silence between orders.
A retail year is a handful of orders separated by weeks of silence, then a season that squeezes months of demand into three weeks. A daily mission would sit unfinished almost every day of that year.
Reading the chart: each bar is one month. A first order in February, nothing until a second in June, then a cluster in November and December. Two orders carry most of the year. The band covers the gap between the first and second order, which is what a second-order mission is aimed at.
Build a second-order mission, a category collection and status on spend.
First order to second order
A mission with no recurrence opens when the customer joins and stays open until the
objectives are met. The discount_code filter means an order already bought
on a code never earns the reward twice.
A category collection
One mission per department, listed inside the collection only. The department is a property on the event, so adding one is a rule change.
Status on trailing spend
A tier is a condition you attach to what it unlocks. Trailing twelve months survives the seasonal spike. The second branch lets frequency qualify.
The same engine, set up for another industry.
Food delivery
Frequent and habitual, on a weekly rhythm.
Read the pageTravel
Gaps measured in seasons, not weeks.
Read the pageCollections
How a themed set is assembled from missions.
Read the pageSend us one order event.
Send us the shape of a single order event. We will build the second-order mission and a category collection in a test account while you watch.