A trophy a customer earns once, and keeps forever.
One condition, checked against a customer's whole history, not a window that resets. The moment it is first true, it is earned and held for good: no re-check, no expiry.
Lifetime is the only window there is.
A mission's objective counts from the moment the customer took it, and a streak is checked once a day: neither draws a window control any more. An achievement's difference isn't the missing control, it's the scope. A sliding window would reset the count with nothing the customer did to cause it; an ending window would leave a trophy nobody can ever earn again.
1,000 lifetime deposits
A loyalty marker with nothing attached to it. Shown earned or not, nothing more.
Verified and on the gold tier
Two facts about the customer right now, not something they accumulate.
Gate it like a mission. Reward it, or not.
An achievement can carry the same eligibility condition as a mission or a streak, judged the moment its own condition first holds true. Hidden keeps it off a customer's list until then; Locked shows it greyed out. The dashboard calls these two halves Who can participate and What it asks for.
- A reward is optional. Points, a catalog item, both, or neither: plenty pay nothing at all.
- No progress is stored. It reads live off the totals you already send.
- Progress reads one of four ways. A filling bar, a draining budget, a yes or no, or just a description.
The one number a definition screen cannot tell you: whether a trophy is too hard to chase, or too easy to mean anything.
Not a badge, not a mission, and not yet a card.
Three things worth saying plainly, so nobody expects behaviour this feature does not have.
Not a badge
An achievement with no reward still names something real about a customer. A badge names nothing beyond itself, which is why we do not use the word.
Not a mission
A mission can reset and run again. An achievement is earned once and holds forever, with no occurrence to accept and no way to lose it.
Not yet a themed card
Missions, streaks, leaderboards and marketplace items each render as a themed card. Achievements do not have that card yet, so your own screen decides how one looks.
Tell us the trophy you want customers chasing.
Describe what it should take to earn it. We will set it up in a test account and show you how it reads the moment someone crosses the line.